Aleksey Nemiro's curriculum vitae

Flying in bottom

The goal of the game is to knock down falling cubes, the higher the cube, the more points you get.

In this game, I used full rendering of the interface and gameplay for the first time.

In my early games, I mostly used controls such as PictureBox, Image, Command, etc, and made animations using GIF files. Here everything is completely drawn in real time, without using Visual Basic components.

[!WARNING] Author does NOT guarantee the functionality of the presented binary files. Author is NOT responsible for any damage that may occur when running or using the presented binary files.

:floppy_disk: Download Flying in bottom v1.0

Flying in bottom

Flying in bottom